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Famicom Jump Jojo
Famicon Jump II: Saikyō no Shichinin | |
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Developer(s) | Chunsoft |
Publisher(s) | Bandai |
Composer(s) | Satoshi Kadokura |
Platform(s) | Famicom |
Release |
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Genre(s) | Action role-playing game |
Mode(s) | Single-player |
- Famicom Jump II: Saikyo no Shichinin Rokudenashi Blues The Nintendo Classic Mini: Family Computer Weekly Shonen Jump 50th Anniversary Commemoration Version will release in Japan on July 7, 2018.
- Enables a small event debug (Game Over and Teleport Display). Pressing Select during one of these events will switch it to the next one. There are seven events in total, and the game does not check for validity or wrap around to zero, so after the 8th event, the game will crash.
- Famicom Jump: Hero Retsuden (ファミコンジャンプ 英雄列伝) is a 1989 role-playing video game for the FamiCom published by Bandai.
Famicom Jump II: Saikyō no Shichinin (ファミコンジャンプII 最強の7人, Famikon Janpu Tsū Saikyō no Shichinin) is an action role-playing game developed by Chunsoft and published by Bandai on December 2, 1991. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters from different Weekly Shōnen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars.
Main characters[edit]
The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe.
Famicom Jump Hero Retsuden English
- Son Goku (Dragon Ball)
- Ryotsu Kankichi (Kochira Katsushika-ku Kameari Kōen-mae Hashutsujo)
- Momotaro Tsurugi (Sakigake!! Otokojuku)
- Jotaro Kujo (JoJo's Bizarre Adventure, replaces Joseph Joestar)
- Ta-chan (Jungle King Tar-chan)
- Tarurūto (Magical Taluluto)
- Maeda Taison (Rokudenashi Blues)
External links[edit]
Famicom Jump II: Saikyou no 7 Nin |
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Also known as: Famicom Jump II: Strongest Seven This game has debugging material. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
SRAM Test
When no save data is present (during the first time booting up, the battery being removed or the data being corrupted), holding Left + A + B on controller 2 and pressing Reset will initiate the whole SRAM with a particular byte pattern. The screen will turn green and the game will stop. Now, hold A + B on controller 2 and press Reset again and the game will test for the patterns presence. If the test is successful, the game will re-initiate the SRAM and continue normal play and if unsuccessful, the screen will turn red.
Disabled Debug Features
Using the Game Genie code AAEGAENY, you can re-enable a simple debug mode. This disables random encounters and allows you to move faster when holding A on the second controller. Holding B on controller 1 will allow you to move around freely through objects etc., though going through doors will function normally.
The Jump series | |
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NES | Famicom Jump: Eiyuu Retsuden • Famicom Jump II: Saikyou no 7 Nin |
Nintendo DS | Jump Ultimate Stars |
PlayStation 3, PlayStation Vita | J-Stars Victory VS |
Plug & Play | Nintendo Classic Mini: Family Computer: Weekly Shonen Jump 50th Anniversary Version |